rokojori_action_library/Runtime/Procedural/Textures/ChannelMixer/TextureChannelMixerPreset.cs

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using System.Collections;
using System.Collections.Generic;
using Godot;
using System;
using System.Threading.Tasks;
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using Rokojori.Extensions;
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namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class TextureChannelMixerPreset:Resource
{
[Export]
public TextureChanneMixelChannelSetting red;
[Export]
public TextureChanneMixelChannelSetting green;
[Export]
public TextureChanneMixelChannelSetting blue;
[Export]
public TextureChanneMixelChannelSetting alpha;
}
}