2025-01-03 12:09:23 +00:00
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using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Text;
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using System;
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2026-05-22 12:25:02 +00:00
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using Rokojori.Extensions;
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2025-01-03 12:09:23 +00:00
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namespace Rokojori
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{
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public abstract class AudioEvent<T> : AudioConnection
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{
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protected List<T> _events = new List<T>();
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public AudioEvent( AudioProcessor p, bool isInput ):base( p, isInput )
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{
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}
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public override void Clear()
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{
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_events.Clear();
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}
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}
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}
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