// #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Dithering.gdshaderinc"

const mat4 ditherMatrix = mat4(
	vec4(0.0625, 0.5625, 0.1875,  0.6875),
	vec4(0.8125, 0.3125, 0.9375,  0.4375),
	vec4(0.25, 0.75, 0.125, 0.625),
	vec4(1.0, 0.5, 0.875,  0.375));


float dither( float alpha, vec2 pos )
{
  int x = int( pos.x ) % 4;
  int y = int( pos.y ) % 4;
  
  float res = 0.0;
  vec4 temp;

  if (x == 0) {temp = ditherMatrix[0];} 
  else if (x == 1) temp = ditherMatrix[1];
  else if (x == 2) temp = ditherMatrix[2];
  else if (x == 3) temp = ditherMatrix[3];
  
  
  if (y == 0) {res = temp[0];} 
  else if (y == 1) res = temp[1];
  else if (y == 2) res = temp[2];
  else if (y == 3) res = temp[3];
    
  return res;
}