
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;


namespace Rokojori
{  
  [Tool]
  [GlobalClass]
  public partial class CameraEffectTargetAnimationCurve:AnimationCurve
  {
    [Export]
    public CameraEffectTargetType target;

    [Export]
    public bool flipScaleYRandomly = false;
  }
}