using System.Collections;
using System.Collections.Generic;
using Godot;
using System;



namespace Rokojori
{
  [Tool]
  [GlobalClass]
  public partial class MeshGenerator:Node
  {
    [Export]
    public MeshGeneratorType generator;

    [ExportToolButton( "Generate")]
    public Callable generateButton => Callable.From( ()=>{ mesh = generator.Generate(); } );

    [Export]
    public ArrayMesh mesh;



  }
}