using System.Collections;
using System.Collections.Generic;
using Godot;
using System;



namespace Rokojori
{
  public class Transformable<T>
  {
    public Transform3D transform;
    public T item;

    public Transformable( T data, Transform3D transform3D )
    {
      this.item = data;
      this.transform = transform3D;
    }

    public Transformable( T data )
    {
      this.item = data;
      transform = Transform3D.Identity;
    }
  }
}