using Godot;
using System.Collections;
using System.Collections.Generic;
using Godot.Collections;

namespace Rokojori
{
  [Tool]
  [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/CCGravity.svg")]
  public partial class ImpactForce:Resource
  {
    
    [Export]
    public Curve forceOverTime;

    [Export]
    public float maxForce;

    [Export]
    public Curve freezeOverTime;

   

    [Export]
    public float duration;
    
    [Export]
    public Vector3 direction;
    

  }
}