using Godot;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;

namespace Rokojori
{  
  [Tool]
  [GlobalClass]
  public partial class GridWorldRegion:Node3D
  {  
    [Export]
    public int indexX = 0;
    
    [Export]
    public int indexZ = 0;

    public Vector2I regionID => new Vector2I( indexX, indexZ );


    public void UpdateRegion()
    {
      
    }
  }
}