using Godot;
using System.Collections;
using System.Collections.Generic;
using Godot.Collections;

namespace Rokojori
{ 
  [Tool]
  [GlobalClass]
  public partial class SetPointableEnabled:Action
  {
    [Export]
    public Pointable pointable;

    [Export]
    public bool enabled = true;

    protected override void _OnTrigger()
    {
      pointable.enabled = enabled;
    }
  }
}