using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Text;
using Godot;

namespace Rokojori
{  
  [Tool]
  [GlobalClass]
  public partial class WipeSettings:Resource  
  { 
    [Export]
    public Compositor compositor;

    [Export]
    public WipeEffect wipeEffect;


  }
}