using System.Collections;
using System.Collections.Generic;
using Godot;
using System;

using System.Threading.Tasks;
using System.Linq;

namespace Rokojori
{
  [Tool]
  [GlobalClass]
  public partial class ManualRelativeSubDivider:MeshAxisSubDivider
  {
    [Export]
    public float[] subDivisions;

    public override List<float> GetSubDivisions( Transform3D quadTransform, Axis axis )
    {
      return Lists.From( subDivisions );
    } 
  }
}