using Godot;

namespace Rokojori
{  
  [Tool]
  [GlobalClass]
  public partial class FlareBlendMode:Resource
  {
    public enum BlendModeType
    {
      Add,
      Mix,
      Subtract,
      Multiply      
    }

    [Export]
    public BlendModeType blendMode = BlendModeType.Add;
  }
}