using System.Collections;
using System.Collections.Generic;
using Godot;
using System;



namespace Rokojori
{
  [Tool]
  [GlobalClass]
  public partial class GrassPatchLODLevel:Resource
  {
    [Export]
    public int bladeSegments = 3;

    [Export]
    public float bladeScaleMultiplier = 1;

    [Export]
    public float bladeWidthMultiplier = 1;

    [Export( PropertyHint.Range, "0,1")]
    public float filter = 1;

    [Export]
    public float turbulenceScale = 0f;

    [Export]
    public Trillean allowTrianglesOnEnd;

    [Export]
    public float lodEdgeLengthScale = 1;

  }
}