
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;


namespace Rokojori
{  
  [Tool]
  [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/VirtualCamera3D.svg") ]
  public partial class SetVirtualCameraInput:Action
  {
    [Export]
    public VirtualCamera camera;

    [Export]
    public bool inputEnabled = true;

    protected override void _OnTrigger()
    {
      camera.inputEnabled = inputEnabled;
    }

  }
}