
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;


namespace Rokojori.Reallusion
{ 
  [Tool]
  [GlobalClass]
  public partial class CCMaterialGenerator:Resource
  {   
    public virtual Material CreateMaterial( CCMaterialInfo materialInfo, CCMaterialSettings settings )
    {
      return materialInfo.CreateMaterial( settings );
    }
  }
}