
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;


namespace Rokojori
{  
  [Tool]
  [GlobalClass]
  public partial class ScreenShakeSettings:Resource
  { 
    [Export]
    public Duration duration;
    
    [Export]
    public float shakeX = 1;

    [Export]
    public float shakeY = 1;

  }
}