
using Godot;
 
namespace Rokojori
{ 
  [Tool]
  [GlobalClass,Icon("res://addons/rokojori_action_library/Icons/UI.svg")]
  public partial class UISettings : Resource
  { 
    [Export]
    public InputIconsLibrary inputIconsLibrary;

    [Export]
    public UINumber fontSize;

    [Export]
    public Font defaultFont;

    [Export]
    public Vector2PropertyName sizePropertyName;

    [Export]
    public Vector2PropertyName textureSizePropertyName;

    [Export]
    public TimeLine defaultTimeline;

   
  }
}