
using Godot;
using System.Collections.Generic;

namespace Rokojori
{  
  [Tool]
  [GlobalClass]
  public partial class RokojoriCompositorEffectID:Resource
  {
    [Export]
    public CompositorEffectOwner owner;


    [Export]
    public CompositorEffectLayer layer;

    [Export]
    public int priority = 0;

    public override string ToString()
    {
      return ( layer == null ? "(---)" : layer.layerName ) + " priority: " + priority;
    } 

  }
}