using Godot;
using System.Reflection;
using System.Collections.Generic;

namespace Rokojori
{ 
  [Tool]
  [GlobalClass]
  public abstract partial class SpatialVaryingSource:ShaderGenerationModule
  { 
    public abstract List<ShaderCode> GetVaryingSource( ShaderGenerationContext context, string varyingName );
    
  }
}