using Godot;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;

namespace Rokojori
{ 
  public enum ShaderCodeStage
  {    
    Vertex,
    Fragment,
    Light
  }

  public static class ShaderCodeStages
  {
    public static readonly List<ShaderCodeStage> Spatial = 
    [ ShaderCodeStage.Vertex, ShaderCodeStage.Fragment, ShaderCodeStage.Light ];
  }
}