using System.Collections;
using System.Collections.Generic;
using Godot;
using System;
using System.Threading.Tasks;



namespace Rokojori
{
  public enum BakingTargetType
  {    
    Albedo,
    Normals,
    Depth,
    UV,
    Lit,
    Occlusion, 
    Roughness,
    Metallic,
    ORM,
    Custom    
  }

  [Tool]
  [GlobalClass]
  public partial class BakingTarget:Resource
  {
    [Export]
    public BakingTargetType type;

    [Export]
    public string customType;
  }
}