
using Godot;
using System.Collections.Generic;

namespace Rokojori
{ 
  [Tool]
  [GlobalClass]
  public partial class FontKerningPair: Resource
  { 
    [Export]
    public int kerningGroupBefore;

    [Export]
    public int kerningGroupAfter;

    [Export]
    public float kerningWidth;
  }
}