using Godot;

namespace Rokojori
{  
  [Tool]
  [GlobalClass]
  public partial class FlareStencilMode:Resource
  {
    public enum FlareStencilFunc
    {
      Equals,
      Not_Equals
    }

    [Export]
    public FlareStencilFunc stencilCompareMode = FlareStencilFunc.Equals;

    public enum FlareStencilReference
    {
      _1,
      _10,
      _100
    }

    [Export]
    public FlareStencilReference stencilReference = FlareStencilReference._1;
  }
}