using Godot;
using System.Collections;
using System.Collections.Generic;
using Godot.Collections;

namespace Rokojori
{
  public class CharacterMovementData
  {
    public CharacterMovement characterMovement;
    public Vector3 movement;
    public Vector3 forwardDirection;
    public bool isMovingForward;

    public void Reset( CharacterMovement characterMovement )
    {
      this.characterMovement = characterMovement;
      movement = Vector3.Zero;
      forwardDirection = Vector3.Forward;
      isMovingForward = false;
    }
  }
}