
using Godot;
using System.Collections.Generic;

namespace Rokojori
{  
  [Tool]
  [GlobalClass]
  public partial class CompositorVFXEffectPreset:Resource
  { 
    // [Export]
    // public RokojoriCompositorEffect effect;

    [Export]
    public CompositorEffectDriverTarget[] targets;

    // public void UpdateTargets( float value )
    // {
    //   targets.ForEach( t => t.OnDriverChange( effect, value ) );
    // }

  }
}