using Godot;
using System.Collections.Generic;
using System.Text;

namespace Rokojori
{  
  [GlobalClass,Tool, Icon("res://addons/rokojori_action_library/Icons/AudioManager.svg") ]
  public partial class AudioManagerData:Resource
  {
    [Export]
    public float bufferCutDuration = 0.021f;
  }
}