88 lines
1.8 KiB
JavaScript
88 lines
1.8 KiB
JavaScript
const { spawn } = require("node:child_process");
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const fs = require( "node:fs/promises" );
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const path = require( "path" );
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const { loadJSON } = require( "./library.js" );
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let from = "rokojori-action-library";
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let to = "godot/modules/rokojori_action_library"
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async function main()
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{
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console.log( "Copying C++ source" );
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await deleteOldDirectory();
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await copyToModules();
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// await runBuild();
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console.log( "Copying C++ source" );
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}
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async function deleteOldDirectory()
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{
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let stats = await fs.stat( to );
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if ( stats )
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{
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console.log( `deleting previous directory: "${to}"` );
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await fs.rm( to, { recursive: true } );
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}
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return Promise.resolve();
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}
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async function copyToModules()
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{
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console.log( "copying:", `"${from}" >> "${to}"` );
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await fs.cp( from, to, { recursive : true } );
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return Promise.resolve();
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}
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async function runBuild()
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{
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let { exec } = require( "child_process");
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let settingsFileName = "build-settings.json";
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let settings = await loadJSON( "build-settings.json" );
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if ( ! settings )
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{
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console.error( `Build Settings missing... Add a json-file '${settingsFileName}' with a member 'sconsPath'` )
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return Promise.reject();
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}
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let command = `${settings.sconsPath}/scons platform=windows module_mono_enabled=yes`;
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let executionDirectory = path.join( __dirname, "godot" );
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let options = { cwd: executionDirectory };
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console.log( "Starting build:", command, "Options:", JSON.stringify( options ) );
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let process = exec( command, options );
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process.stdout.on( "data",
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( data ) =>
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{
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console.log( `${data}` );
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}
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);
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process.stderr.on( "data",
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( data ) =>
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{
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console.error( `${data}` );
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}
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);
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process.on( "close",
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( code ) =>
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{
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console.log( `child process exited with code ${code} `);
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}
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);
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}
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main(); |