"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); const RJLog_1 = require("./library/RJLog"); const { argv } = require("process"); const path = require("path"); const fs = require("node:fs/promises"); const { exists } = require("./library.js"); let targetDirectory = "outputs"; let godotName = "godot-4.3-dev-rokojori"; let platform = "argv[ 2 ]"; let godotPlatformName = godotName + "-" + "argv[ 2 ]"; let platformTargetDirectory = path.join(targetDirectory, godotPlatformName); function main() { return __awaiter(this, void 0, void 0, function* () { if (argv.length !== 3) { let platforms = ["windows"]; console.error("Platform missing in the command. Add one of these to the command line:", platforms.join(", ")); return; } platform = argv[2]; godotPlatformName = godotName + "-" + argv[2]; platformTargetDirectory = path.join(targetDirectory, godotPlatformName); RJLog_1.RJLog.log("Creating output"); yield deleteOldDirectory(); yield createDirectory(); RJLog_1.RJLog.log("Output done"); }); } function deleteOldDirectory() { return __awaiter(this, void 0, void 0, function* () { let directoryExists = yield exists(platformTargetDirectory); RJLog_1.RJLog.log("checking if old directory exists", directoryExists); if (directoryExists) { RJLog_1.RJLog.log(`deleting previous directory: "${platformTargetDirectory}"`); yield fs.rm(platformTargetDirectory, { recursive: true }); } return Promise.resolve(); }); } function createDirectory() { return __awaiter(this, void 0, void 0, function* () { RJLog_1.RJLog.log(`creating directory: "${platformTargetDirectory}"`); yield fs.mkdir(platformTargetDirectory, { recursive: true }); let godotFrom = "godot/bin"; let godotTo = path.join(platformTargetDirectory, "godot"); RJLog_1.RJLog.log(`copying godot: "${godotFrom}" >> "${godotTo}"`); yield fs.cp(godotFrom, godotTo, { recursive: true }); let npFrom = "godot-rj-nuget-package"; let npTo = path.join(platformTargetDirectory, npFrom); RJLog_1.RJLog.log(`copying nupkg: "${npFrom}" >> "${npTo}"`); yield fs.cp(npFrom, npTo, { recursive: true }); let installerFiles = { "windows": [ "install-godot-windows.bat", "install-godot-windows-readme.txt" ] }; let installers = installerFiles[platform]; for (let installer of installers) { let installFrom = "install-scripts/" + installer; let installTo = path.join(platformTargetDirectory, installer); RJLog_1.RJLog.log(`copying installer: "${installFrom}" >> "${installTo}"`); yield fs.cp(installFrom, installTo, { recursive: true }); } }); } main(); //# sourceMappingURL=create-output.js.map