const { argv } = require("process"); const path = require( "path" ); const fs = require( "node:fs/promises" ); const { exists } = require( "./library.js" ); if ( argv.length !== 3 ) { let platforms = [ "windows" ]; console.error( "Platform missing in the command. Add one of these to the command line:", platforms.join( ", " ) ); return; } let targetDirectory = "outputs"; let godotName = "godot-4.3-dev-rokojori"; let platform = argv[ 2 ]; let godotPlatformName = godotName + "-" + argv[ 2 ]; let platformTargetDirectory = path.join( targetDirectory, godotPlatformName ); async function main() { console.log( "Creating output" ); await deleteOldDirectory(); await createDirectory(); console.log( "Output done" ); } async function deleteOldDirectory() { let directoryExists = await exists( platformTargetDirectory ); console.log( "checking if old directory exists", directoryExists ); if ( directoryExists ) { console.log( `deleting previous directory: "${platformTargetDirectory}"` ); await fs.rm( platformTargetDirectory, { recursive: true } ); } return Promise.resolve(); } async function createDirectory() { console.log( `creating directory: "${platformTargetDirectory}"` ); await fs.mkdir( platformTargetDirectory, { recursive: true } ); let godotFrom = "godot/bin"; let godotTo = path.join( platformTargetDirectory, "godot" ); console.log( `copying godot: "${godotFrom}" >> "${godotTo}"` ); await fs.cp( godotFrom, godotTo, { recursive : true } ); let npFrom = "godot-rj-nuget-package"; let npTo = path.join( platformTargetDirectory, npFrom ); console.log( `copying nupkg: "${npFrom}" >> "${npTo}"` ); await fs.cp( npFrom, npTo, { recursive : true } ); let installers = { "windows" : "install-godot-windows.bat" }; let installer = installers[ platform ]; let installFrom = "install-scripts/" + installer; let installTo = path.join( platformTargetDirectory, installer ); console.log( `copying installer: "${installFrom}" >> "${installTo}"` ); await fs.cp( installFrom, installTo, { recursive : true } ); } main();