{ "class":"RJCaster:Node3D", "includes": [ "./RJAction.h", "./RJSelector.h", "core/math/vector3.h", "scene/resources/3d/shape_3d.h" ], "public": { "beforeProcess":"Node", "afterProcess":"Node", "includeSelector":"Resource", "excludeSelector":"Resource", "numColliders():int":{}, "getCollider():Ref":{ "index":"int" }, "getCollisionPosition():Vector3":{ "index":"int" }, "getCollisionNormal():Vector3":{ "index":"int" }, "getCollisionShape():Ref":{ "index":"int" } } }