rokojori-action-library-exa.../addons/SphynxMotionBlurToolkit/PreBlurProcessing/pre_blur_processor.gd

92 lines
3.5 KiB
GDScript

extends "res://addons/SphynxMotionBlurToolkit/BaseClasses/mb_compositor_effect.gd"
class_name PreBlurProcessor
@export_group("Shader Stages")
@export var pre_blur_processor_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/PreBlurProcessing/pre_blur_processing_stage.tres"):
set(value):
unsubscribe_shader_stage(pre_blur_processor_stage)
pre_blur_processor_stage = value
subscirbe_shader_stage(value)
@export_group("Blur Components")
@export var camera_rotation_component : BlurVelocityComponentResource = preload("res://addons/SphynxMotionBlurToolkit/PreBlurProcessing/default_camera_rotation_component.tres")
@export var camera_movement_component : BlurVelocityComponentResource = preload("res://addons/SphynxMotionBlurToolkit/PreBlurProcessing/default_camera_movement_component.tres")
@export var object_movement_component : BlurVelocityComponentResource = preload("res://addons/SphynxMotionBlurToolkit/PreBlurProcessing/default_object_movement_component.tres")
var custom_velocity : StringName = "custom_velocity"
var temp_intensity : float
var previous_time : float = 0
func _render_callback_2(render_size : Vector2i, render_scene_buffers : RenderSceneBuffersRD, render_scene_data : RenderSceneDataRD):
var time : float = float(Time.get_ticks_msec()) / 1000
var delta_time : float = time - previous_time
previous_time = time
temp_intensity = intensity
if framerate_independent:
var capped_frame_time : float = 1 / target_constant_framerate
if !uncapped_independence:
capped_frame_time = min(capped_frame_time, delta_time)
temp_intensity = intensity * capped_frame_time / delta_time
ensure_texture(custom_velocity, render_scene_buffers)
rd.draw_command_begin_label("Pre Blur Processing", Color(1.0, 1.0, 1.0, 1.0))
var float_pre_blur_push_constants: PackedFloat32Array = [
camera_rotation_component.multiplier,
camera_movement_component.multiplier,
object_movement_component.multiplier,
camera_rotation_component.lower_threshold,
camera_movement_component.lower_threshold,
object_movement_component.lower_threshold,
camera_rotation_component.upper_threshold,
camera_movement_component.upper_threshold,
object_movement_component.upper_threshold,
1 if true else 0,
temp_intensity,
0,
]
var int_pre_blur_push_constants : PackedInt32Array = [
]
var byte_array = float_pre_blur_push_constants.to_byte_array()
byte_array.append_array(int_pre_blur_push_constants.to_byte_array())
var view_count = render_scene_buffers.get_view_count()
for view in range(view_count):
var depth_image := render_scene_buffers.get_depth_layer(view)
var velocity_image := render_scene_buffers.get_velocity_layer(view)
var custom_velocity_image := render_scene_buffers.get_texture_slice(context, custom_velocity, view, 0, 1, 1)
var scene_data_buffer : RID = render_scene_data.get_uniform_buffer()
var scene_data_buffer_uniform := RDUniform.new()
scene_data_buffer_uniform.uniform_type = RenderingDevice.UNIFORM_TYPE_UNIFORM_BUFFER
scene_data_buffer_uniform.binding = 5
scene_data_buffer_uniform.add_id(scene_data_buffer)
var x_groups := floori((render_size.x - 1) / 16 + 1)
var y_groups := floori((render_size.y - 1) / 16 + 1)
dispatch_stage(pre_blur_processor_stage,
[
get_sampler_uniform(depth_image, 0, false),
get_sampler_uniform(velocity_image, 1, false),
get_image_uniform(custom_velocity_image, 2),
scene_data_buffer_uniform
],
byte_array,
Vector3i(x_groups, y_groups, 1),
"Process Velocity Buffer",
view)
rd.draw_command_end_label()