rokojori-action-library-exa.../project.godot

54 lines
1.4 KiB
Plaintext

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Rokojori Action Library Examples"
run/main_scene="uid://dk0p4j4bvakwj"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
run/max_fps=60
config/icon="res://icon.svg"
[autoload]
Root="*res://addons/rokojori_action_library/Runtime/Godot/Root.cs"
[debug]
shader_language/warnings/float_comparison=false
shader_language/warnings/unused_constant=false
shader_language/warnings/unused_function=false
shader_language/warnings/unused_struct=false
shader_language/warnings/unused_uniform=false
shader_language/warnings/unused_varying=false
shader_language/warnings/unused_local_variable=false
shader_language/warnings/formatting_error=false
[dotnet]
project/assembly_name="Rokojori Action Library Examples"
[editor_plugins]
enabled=PackedStringArray("res://addons/rokojori_action_library/plugin.cfg")
[network]
limits/debugger/max_chars_per_second=10000000
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5
anti_aliasing/quality/msaa_2d=3
anti_aliasing/quality/msaa_3d=3
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_debanding=true