[gd_scene load_steps=5 format=3 uid="uid://8p6li7o742g3"] [ext_resource type="Shader" path="res://addons/SphynxMotionBlurToolkit/RadialBlurToolkit/radial_blur_mesh.gdshader" id="1_36vys"] [ext_resource type="Script" path="res://addons/SphynxMotionBlurToolkit/RadialBlurToolkit/radial_blur_mesh.gd" id="2_cfhks"] [sub_resource type="CylinderMesh" id="CylinderMesh_pgvyt"] resource_local_to_scene = true height = 0.25 [sub_resource type="ShaderMaterial" id="ShaderMaterial_stapv"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_36vys") shader_parameter/local_rotation_axis = Vector3(0, 1, 0) shader_parameter/rotation_speed = 0.0 shader_parameter/sample_count = 8 shader_parameter/shape_depth = 1.0 shader_parameter/shape_radius = 1.0 shader_parameter/shape_axis_offset = 0.0 shader_parameter/debug_toggle = 0.0 shader_parameter/debug_color = Color(1, 0, 0, 0) [node name="RadialBlurMesh" type="MeshInstance3D"] process_priority = 1 mesh = SubResource("CylinderMesh_pgvyt") surface_material_override/0 = SubResource("ShaderMaterial_stapv") script = ExtResource("2_cfhks")