extends "res://addons/SphynxMotionBlurToolkit/Guertin/base_guertin_motion_blur.gd" class_name OldGuertinMotionBlur @export_group("Shader Stages") @export var blur_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/Guertin/guertin_blur_stage.tres"): set(value): unsubscribe_shader_stage(blur_stage) blur_stage = value subscirbe_shader_stage(value) @export var overlay_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/Guertin/guertin_overlay_stage.tres"): set(value): unsubscribe_shader_stage(overlay_stage) overlay_stage = value subscirbe_shader_stage(value) @export var tile_max_x_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/Guertin/guertin_tile_max_x_stage.tres"): set(value): unsubscribe_shader_stage(tile_max_x_stage) tile_max_x_stage = value subscirbe_shader_stage(value) @export var tile_max_y_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/Guertin/guertin_tile_max_y_stage.tres"): set(value): unsubscribe_shader_stage(tile_max_y_stage) tile_max_y_stage = value subscirbe_shader_stage(value) @export var neighbor_max_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/Guertin/guertin_neighbor_max_stage.tres"): set(value): unsubscribe_shader_stage(neighbor_max_stage) neighbor_max_stage = value subscirbe_shader_stage(value) @export var tile_variance_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/Guertin/guertin_tile_variance_stage.tres"): set(value): unsubscribe_shader_stage(tile_variance_stage) tile_variance_stage = value subscirbe_shader_stage(value) var output_color: StringName = "output_color" var tile_max_x : StringName = "tile_max_x" var tile_max : StringName = "tile_max" var neighbor_max : StringName = "neighbor_max" var tile_variance : StringName = "tile_variance" var custom_velocity : StringName = "custom_velocity" var freeze : bool = false var temp_intensity : float var previous_time : float = 0 func _render_callback_2(render_size : Vector2i, render_scene_buffers : RenderSceneBuffersRD, render_scene_data : RenderSceneDataRD): var time : float = float(Time.get_ticks_msec()) / 1000 var delta_time : float = time - previous_time previous_time = time temp_intensity = intensity if framerate_independent: var capped_frame_time : float = 1 / target_constant_framerate if !uncapped_independence: capped_frame_time = min(capped_frame_time, delta_time) temp_intensity = intensity * capped_frame_time / delta_time ensure_texture(tile_max_x, render_scene_buffers, RenderingDevice.DATA_FORMAT_R16G16B16A16_SFLOAT, Vector2(1. / tile_size, 1.)) ensure_texture(tile_max, render_scene_buffers, RenderingDevice.DATA_FORMAT_R16G16B16A16_SFLOAT, Vector2(1. / tile_size, 1. / tile_size)) ensure_texture(neighbor_max, render_scene_buffers, RenderingDevice.DATA_FORMAT_R16G16B16A16_SFLOAT, Vector2(1. / tile_size, 1. / tile_size)) ensure_texture(tile_variance, render_scene_buffers, RenderingDevice.DATA_FORMAT_R16G16B16A16_SFLOAT, Vector2(1. / tile_size, 1. / tile_size)) ensure_texture(custom_velocity, render_scene_buffers) ensure_texture(output_color, render_scene_buffers) rd.draw_command_begin_label("Motion Blur", Color(1.0, 1.0, 1.0, 1.0)) var tile_max_x_push_constants: PackedFloat32Array = [ 0, 0, 0, 0 ] var int_tile_max_x_push_constants : PackedInt32Array = [ tile_size, 0, 0, 0 ] var tile_max_x_push_constants_byte_array = tile_max_x_push_constants.to_byte_array() tile_max_x_push_constants_byte_array.append_array(int_tile_max_x_push_constants.to_byte_array()) var tile_max_y_push_constants: PackedFloat32Array = [ 0, 0, 0, 0 ] var int_tile_max_y_push_constants : PackedInt32Array = [ tile_size, 0, 0, 0 ] var tile_max_y_push_constants_byte_array = tile_max_y_push_constants.to_byte_array() tile_max_y_push_constants_byte_array.append_array(int_tile_max_y_push_constants.to_byte_array()) var neighbor_max_push_constants: PackedFloat32Array = [ 0, 0, 0, 0 ] var int_neighbor_max_push_constants : PackedInt32Array = [ 0, 0, 0, 0 ] var neighbor_max_push_constants_byte_array = neighbor_max_push_constants.to_byte_array() neighbor_max_push_constants_byte_array.append_array(int_neighbor_max_push_constants.to_byte_array()) var tile_variance_push_constants: PackedFloat32Array = [ 0, 0, 0, 0 ] var int_tile_variance_push_constants : PackedInt32Array = [ 0, 0, 0, 0 ] var tile_variance_push_constants_byte_array = tile_variance_push_constants.to_byte_array() tile_variance_push_constants_byte_array.append_array(int_tile_variance_push_constants.to_byte_array()) var blur_push_constants: PackedFloat32Array = [ minimum_user_threshold, importance_bias, maximum_jitter_value, temp_intensity, ] var int_blur_push_constants : PackedInt32Array = [ tile_size, samples, Engine.get_frames_drawn() % 8, 0 ] var blur_push_constants_byte_array = blur_push_constants.to_byte_array() blur_push_constants_byte_array.append_array(int_blur_push_constants.to_byte_array()) var view_count = render_scene_buffers.get_view_count() for view in range(view_count): var color_image := render_scene_buffers.get_color_layer(view) var depth_image := render_scene_buffers.get_depth_layer(view) var output_color_image := render_scene_buffers.get_texture_slice(context, output_color, view, 0, 1, 1) var tile_max_x_image := render_scene_buffers.get_texture_slice(context, tile_max_x, view, 0, 1, 1) var tile_max_image := render_scene_buffers.get_texture_slice(context, tile_max, view, 0, 1, 1) var neighbor_max_image := render_scene_buffers.get_texture_slice(context, neighbor_max, view, 0, 1, 1) var tile_variance_image := render_scene_buffers.get_texture_slice(context, tile_variance, view, 0, 1, 1) var custom_velocity_image := render_scene_buffers.get_texture_slice(context, custom_velocity, view, 0, 1, 1) var x_groups := floori((render_size.x / tile_size - 1) / 16 + 1) var y_groups := floori((render_size.y - 1) / 16 + 1) dispatch_stage(tile_max_x_stage, [ get_sampler_uniform(custom_velocity_image, 0, false), get_sampler_uniform(depth_image, 1, false), get_image_uniform(tile_max_x_image, 2) ], tile_max_x_push_constants_byte_array, Vector3i(x_groups, y_groups, 1), "TileMaxX", view) x_groups = floori((render_size.x / tile_size - 1) / 16 + 1) y_groups = floori((render_size.y / tile_size - 1) / 16 + 1) dispatch_stage(tile_max_y_stage, [ get_sampler_uniform(tile_max_x_image, 0, false), get_image_uniform(tile_max_image, 1) ], tile_max_y_push_constants_byte_array, Vector3i(x_groups, y_groups, 1), "TileMaxY", view) dispatch_stage(neighbor_max_stage, [ get_sampler_uniform(tile_max_image, 0, false), get_image_uniform(neighbor_max_image, 1) ], neighbor_max_push_constants_byte_array, Vector3i(x_groups, y_groups, 1), "NeighborMax", view) dispatch_stage(tile_variance_stage, [ get_sampler_uniform(tile_max_image, 0, false), get_image_uniform(tile_variance_image, 1) ], tile_variance_push_constants_byte_array, Vector3i(x_groups, y_groups, 1), "TileVariance", view) x_groups = floori((render_size.x - 1) / 16 + 1) y_groups = floori((render_size.y - 1) / 16 + 1) dispatch_stage(blur_stage, [ get_sampler_uniform(color_image, 0, false), get_sampler_uniform(custom_velocity_image, 1, false), get_sampler_uniform(neighbor_max_image, 2, false), get_sampler_uniform(tile_variance_image, 3, true), get_image_uniform(output_color_image, 4), ], blur_push_constants_byte_array, Vector3i(x_groups, y_groups, 1), "Blur", view) dispatch_stage(overlay_stage, [ get_sampler_uniform(output_color_image, 0, false), get_image_uniform(color_image, 1) ], [], Vector3i(x_groups, y_groups, 1), "Overlay result", view) rd.draw_command_end_label()