[gd_resource type="StandardMaterial3D" load_steps=9 format=3 uid="uid://bscirerods8nt"] [sub_resource type="Gradient" id="Gradient_4s32t"] offsets = PackedFloat32Array(0, 0.995327) colors = PackedColorArray(0.39686, 0.662928, 0.416969, 1, 0.617603, 0.927686, 0.164897, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_r5d2v"] gradient = SubResource("Gradient_4s32t") fill_from = Vector2(0, 1) [sub_resource type="Gradient" id="Gradient_w7k8h"] [sub_resource type="GradientTexture2D" id="GradientTexture2D_4m76x"] gradient = SubResource("Gradient_w7k8h") fill_from = Vector2(0, 1) fill_to = Vector2(0, 0) [sub_resource type="Gradient" id="Gradient_lngbg"] offsets = PackedFloat32Array(0, 0.490654, 1) colors = PackedColorArray(0.345098, 0.505882, 0.513726, 1, 0.541176, 0.541176, 1, 1, 0.690196, 0.482353, 1, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_ou420"] gradient = SubResource("Gradient_lngbg") fill_to = Vector2(0.1, 0) repeat = 1 [sub_resource type="FastNoiseLite" id="FastNoiseLite_w4lre"] frequency = 0.1151 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_l6u5d"] width = 1024 height = 64 noise = SubResource("FastNoiseLite_w4lre") [resource] albedo_texture = SubResource("GradientTexture2D_r5d2v") roughness_texture = SubResource("NoiseTexture2D_l6u5d") normal_enabled = true normal_texture = SubResource("GradientTexture2D_ou420") ao_enabled = true ao_texture = SubResource("GradientTexture2D_4m76x")