; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="Rokojori Action Library Examples"
run/main_scene="uid://dk0p4j4bvakwj"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
run/max_fps=60
config/icon="res://icon.svg"

[autoload]

Root="*res://addons/rokojori_action_library/Runtime/Godot/Root.cs"

[debug]

shader_language/warnings/float_comparison=false
shader_language/warnings/unused_constant=false
shader_language/warnings/unused_function=false
shader_language/warnings/unused_struct=false
shader_language/warnings/unused_uniform=false
shader_language/warnings/unused_varying=false
shader_language/warnings/unused_local_variable=false
shader_language/warnings/formatting_error=false

[dotnet]

project/assembly_name="Rokojori Action Library Examples"

[editor_plugins]

enabled=PackedStringArray("res://addons/rokojori_action_library/plugin.cfg")

[network]

limits/debugger/max_chars_per_second=10000000

[rendering]

lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5
anti_aliasing/quality/msaa_2d=3
anti_aliasing/quality/msaa_3d=3
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_debanding=true
