[gd_resource type="StandardMaterial3D" load_steps=9 format=3 uid="uid://bscirerods8nt"]

[sub_resource type="Gradient" id="Gradient_4s32t"]
offsets = PackedFloat32Array(0, 0.995327)
colors = PackedColorArray(0.39686, 0.662928, 0.416969, 1, 0.617603, 0.927686, 0.164897, 1)

[sub_resource type="GradientTexture2D" id="GradientTexture2D_r5d2v"]
gradient = SubResource("Gradient_4s32t")
fill_from = Vector2(0, 1)

[sub_resource type="Gradient" id="Gradient_w7k8h"]

[sub_resource type="GradientTexture2D" id="GradientTexture2D_4m76x"]
gradient = SubResource("Gradient_w7k8h")
fill_from = Vector2(0, 1)
fill_to = Vector2(0, 0)

[sub_resource type="Gradient" id="Gradient_lngbg"]
offsets = PackedFloat32Array(0, 0.490654, 1)
colors = PackedColorArray(0.345098, 0.505882, 0.513726, 1, 0.541176, 0.541176, 1, 1, 0.690196, 0.482353, 1, 1)

[sub_resource type="GradientTexture2D" id="GradientTexture2D_ou420"]
gradient = SubResource("Gradient_lngbg")
fill_to = Vector2(0.1, 0)
repeat = 1

[sub_resource type="FastNoiseLite" id="FastNoiseLite_w4lre"]
frequency = 0.1151

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_l6u5d"]
width = 1024
height = 64
noise = SubResource("FastNoiseLite_w4lre")

[resource]
albedo_texture = SubResource("GradientTexture2D_r5d2v")
roughness_texture = SubResource("NoiseTexture2D_l6u5d")
normal_enabled = true
normal_texture = SubResource("GradientTexture2D_ou420")
ao_enabled = true
ao_texture = SubResource("GradientTexture2D_4m76x")
