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using Godot;
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using System;
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namespace Rokojori
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{
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[Tool,GlobalClass]
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public partial class SetUIText: Action
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{
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[Export]
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public UIText uiText;
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[Export]
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public LocaleText locale;
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protected override void _OnTrigger()
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{
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if ( uiText == null )
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{
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return;
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}
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uiText.locale = locale;
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}
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}
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} |