rj-action-library/Runtime/Rendering/Objects/RDShader.cs

17 lines
405 B
C#

using Godot;
namespace Rokojori
{
public class RDShader: RenderingObject
{
public RDShader( RDContext context, Rid rid ):base( context, rid )
{}
public static RDShader CreateFromSpirV( RDContext context, RDShaderSpirV rDShaderSpirV )
{
var shaderID = context.renderingDevice.ShaderCreateFromSpirV( rDShaderSpirV );
return new RDShader( context, shaderID );
}
}
}