19 lines
465 B
GLSL
19 lines
465 B
GLSL
#[compute]
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#version 450
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layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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layout(rgba16, set = 0, binding = 0)
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uniform restrict readonly image2D inputImage;
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layout(rgba16, set = 1, binding = 0)
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uniform restrict writeonly image2D outputImage;
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void main()
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{
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ivec2 currentPosition = ivec2( gl_GlobalInvocationID.xy );
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vec4 currentPixel = imageLoad( inputImage, currentPosition );
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imageStore( outputImage, currentPosition, currentPixel );
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}
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