352 lines
8.6 KiB
C#
352 lines
8.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Godot;
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using System;
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namespace Rokojori
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{
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public enum MaterialSlot
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{
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None,
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MeshSurface,
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MeshSurfaceOverride,
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Override,
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Overlay
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}
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public abstract class MaterialSurfaceContainer
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{
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protected Node3D _owner;
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protected int _surfaceIndex;
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public int surfaceIndex => _surfaceIndex;
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protected MaterialSurfaceContainer( Node3D owner, int surfaceIndex )
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{
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_owner = owner;
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_surfaceIndex = surfaceIndex;
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}
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public abstract MaterialSlot GetActiveMaterialSlot();
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public abstract T GetMaterialInSlot<T>( MaterialSlot slot ) where T:Material;
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public abstract void SetMaterialInSlot( MaterialSlot slot, Material material );
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public static void SetMaterialInSlot( Node3D owner, int surfaceIndex, MaterialSlot slot, Material material )
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{
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var c = MaterialSurfaceContainer.From( owner, surfaceIndex );
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c.SetMaterialInSlot( slot, material );
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}
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public static T GetMaterialInSlot<T>( Node3D owner, int surfaceIndex, MaterialSlot slot ) where T:Material
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{
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var c = MaterialSurfaceContainer.From( owner, surfaceIndex );
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return c.GetMaterialInSlot<T>( slot );
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}
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public void SetActiveMaterial( Material material )
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{
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SetMaterialInSlot( GetActiveMaterialSlot(), material );
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}
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public T GetActiveMaterial<T>() where T:Material
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{
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return (T)GetMaterialInSlot<T>( GetActiveMaterialSlot() );
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}
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protected abstract void _MakeUnique( bool materials );
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public void MakeUnique( bool materials )
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{
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if ( ! isOwner )
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{
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return;
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}
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_MakeUnique( materials );
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}
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public bool isOwner => _surfaceIndex == -1;
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public virtual List<MaterialSurfaceContainer> GetOwnedSurfaceContainers()
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{
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if ( ! isOwner )
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{
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return null;
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}
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var surfaces = numSurfaces;
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var type = GetType();
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var list = new List<MaterialSurfaceContainer>();
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for ( int i = 0; i < surfaces; i++ )
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{
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var surfaceContainer = ReflectionHelper.Create<MaterialSurfaceContainer>( type, _owner, i );
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list.Add( surfaceContainer );
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}
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return list;
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}
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public virtual void ForAllSurfaces( Action<MaterialSurfaceContainer> action )
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{
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var surfaces = GetOwnedSurfaceContainers();
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surfaces.ForEach( s => action( s ) );
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}
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public abstract int numSurfaces { get; }
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public static void SetMaterialInSlot( Node3D owner, MaterialSlot slot, Material material, int surfaceIndex = 0 )
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{
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var mc = From( owner, surfaceIndex );
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if ( mc == null )
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{
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return;
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}
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mc.SetMaterialInSlot( slot, material );
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}
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public static T GetMaterialInSlot<T>( Node3D owner, MaterialSlot slot, int surfaceIndex = 0 ) where T:Material
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{
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var mc = From( owner, surfaceIndex );
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if ( mc == null )
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{
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return null;
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}
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return mc.GetMaterialInSlot<T>( slot );
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}
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public static MaterialSurfaceContainer From( Node3D owner, int surfaceIndex = -1 )
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{
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if ( owner is MeshInstance3D mesh )
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{
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return new MeshSurfaceContainer( mesh, surfaceIndex );
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}
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if ( owner is MultiMeshInstance3D multi )
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{
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return new MultiMeshSurfaceContainer( multi, surfaceIndex );
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}
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return null;
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}
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}
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public abstract class MaterialSurfaceContainer<T>:MaterialSurfaceContainer where T:Node3D
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{
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public T node => (T)_owner;
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protected MaterialSurfaceContainer( Node3D owner, int surfaceIndex ):base( owner, surfaceIndex ){}
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}
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public class MeshSurfaceContainer: MaterialSurfaceContainer<MeshInstance3D>
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{
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public MeshSurfaceContainer( MeshInstance3D owner, int surfaceIndex = -1 ):base( owner, surfaceIndex ){}
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public override int numSurfaces => node == null || node.Mesh == null ? -1 : node.Mesh.GetSurfaceCount();
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public override MaterialSlot GetActiveMaterialSlot()
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{
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if ( node.MaterialOverride != null )
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{
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return MaterialSlot.Override;
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}
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if ( node.Mesh == null || surfaceIndex == -1 )
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{
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return MaterialSlot.None;
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}
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if ( node.GetSurfaceOverrideMaterial( surfaceIndex ) != null )
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{
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return MaterialSlot.MeshSurfaceOverride;
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}
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var material = node.Mesh.SurfaceGetMaterial( surfaceIndex );
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return material == null ? MaterialSlot.None : MaterialSlot.MeshSurface;
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}
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public override void SetMaterialInSlot( MaterialSlot slot, Material material )
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{
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if ( surfaceIndex == -1 || MaterialSlot.None == slot || material == null || node == null )
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{
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return;
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}
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if ( MaterialSlot.MeshSurface == slot )
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{
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node.Mesh.SurfaceSetMaterial( surfaceIndex, material );
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}
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else if ( MaterialSlot.MeshSurfaceOverride == slot )
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{
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node.SetSurfaceOverrideMaterial( surfaceIndex, material );
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}
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else if ( MaterialSlot.Override == slot )
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{
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node.MaterialOverride = material;
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}
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else if ( MaterialSlot.Overlay == slot )
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{
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node.MaterialOverlay = material;
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}
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}
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public override T GetMaterialInSlot<T>( MaterialSlot slot )
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{
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if ( MaterialSlot.None == slot )
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{
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return null;
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}
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else if ( MaterialSlot.MeshSurface == slot )
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{
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return (T) node.Mesh.SurfaceGetMaterial( surfaceIndex );
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}
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else if ( MaterialSlot.MeshSurfaceOverride == slot )
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{
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return (T) node.GetSurfaceOverrideMaterial( surfaceIndex );
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}
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else if ( MaterialSlot.Override == slot )
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{
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return (T) node.MaterialOverride;
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}
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else if ( MaterialSlot.Overlay == slot )
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{
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return (T) node.MaterialOverlay;
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}
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return null;
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}
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protected override void _MakeUnique( bool materials )
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{
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if ( node.Mesh == null )
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{
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return;
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}
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node.Mesh = (Mesh)node.Mesh.Duplicate();
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if ( ! materials )
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{
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return;
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}
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for ( int i = 0; i < numSurfaces; i++ )
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{
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var m = node.Mesh.SurfaceGetMaterial( i );
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node.Mesh.SurfaceSetMaterial( i, (Material)m.Duplicate() );
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}
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}
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}
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public class MultiMeshSurfaceContainer: MaterialSurfaceContainer<MultiMeshInstance3D>
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{
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public MultiMeshSurfaceContainer( MultiMeshInstance3D mi, int surfaceIndex = -1 ):base( mi, surfaceIndex ){}
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public override int numSurfaces => node == null || node.Multimesh == null || node.Multimesh.Mesh == null ? -1 :
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node.Multimesh.Mesh.GetSurfaceCount();
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public override MaterialSlot GetActiveMaterialSlot()
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{
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if ( node.MaterialOverride != null )
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{
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return MaterialSlot.Override;
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}
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if ( node.Multimesh == null || node.Multimesh.Mesh == null || surfaceIndex == -1 )
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{
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return MaterialSlot.None;
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}
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var material = node.Multimesh.Mesh.SurfaceGetMaterial( surfaceIndex );
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return material == null ? MaterialSlot.None : MaterialSlot.MeshSurface;
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}
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public override void SetMaterialInSlot( MaterialSlot slot, Material material )
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{
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if ( surfaceIndex == -1 || MaterialSlot.None == slot )
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{
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return;
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}
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if ( MaterialSlot.MeshSurface == slot )
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{
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node.Multimesh.Mesh.SurfaceSetMaterial( surfaceIndex, material );
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}
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else if ( MaterialSlot.Override == slot )
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{
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node.MaterialOverride = material;
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}
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else if ( MaterialSlot.Overlay == slot )
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{
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node.MaterialOverlay = material;
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}
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}
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public override T GetMaterialInSlot<T>( MaterialSlot slot )
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{
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if ( MaterialSlot.None == slot )
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{
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return null;
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}
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else if ( MaterialSlot.MeshSurface == slot )
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{
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return (T) node.Multimesh.Mesh.SurfaceGetMaterial( surfaceIndex );
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}
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else if ( MaterialSlot.Override == slot )
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{
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return (T) node.MaterialOverride;
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}
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else if ( MaterialSlot.Overlay == slot )
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{
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return (T) node.MaterialOverlay;
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}
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return null;
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}
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protected override void _MakeUnique( bool materials )
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{
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if ( node.Multimesh == null || node.Multimesh.Mesh == null )
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{
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return;
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}
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node.Multimesh.Mesh = (Mesh)node.Multimesh.Mesh.Duplicate();
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if ( ! materials )
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{
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return;
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}
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for ( int i = 0; i < numSurfaces; i++ )
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{
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var m = node.Multimesh.Mesh .SurfaceGetMaterial( i );
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node.Multimesh.Mesh.SurfaceSetMaterial( i, (Material)m.Duplicate() );
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}
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}
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}
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}
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