rj-action-library/Runtime/Actions/Visual/TweenLight.cs

70 lines
1.4 KiB
C#

using System;
using Godot;
namespace Rokojori
{
[Tool]
[GlobalClass ]
public partial class TweenLight:SequenceAction
{
[Export]
public Light3D light3D;
[Export]
public TweenLightData tweenLightData;
[Export]
public TweenType tweenType = new TweenTimeCurve();
[Export]
public TimeLine timeLine;
protected override void _OnTrigger()
{
if ( light3D == null || tweenLightData == null )
{
return;
}
var tl = TimeLineManager.Ensure( timeLine );
var start = tl.position;
var fromData = new TweenLightData();
fromData.CopyFrom( light3D );
var lerpData = tweenLightData.Clone( true );
var sequenceID = DispatchStart();
var tweenType = this.tweenType;
if ( tweenType == null )
{
tweenType = TweenTimeCurve.defaultCurve;
}
TimeLineManager.ScheduleSpanIn( tl, 0, tweenType.GetTweenDuration(),
( span, type )=>
{
var timeNow = tl.position;
var elapsed = timeNow - start;
var state = tweenType.GetTweenPhaseForPhase( span.phase );
TweenLightData.LerpTo( fromData, tweenLightData, state, lerpData );
lerpData.CopyTo( light3D );
if ( type == TimeLineSpanUpdateType.End )
{
DispatchEnd( sequenceID );
}
}
);
}
}
}