35 lines
552 B
C#
35 lines
552 B
C#
|
|
using Godot;
|
|
|
|
|
|
namespace Rokojori
|
|
{
|
|
[Tool]
|
|
[GlobalClass ]
|
|
public partial class SetMaterial : Action
|
|
{
|
|
[Export]
|
|
public Node3D target;
|
|
|
|
[Export]
|
|
public Material material;
|
|
|
|
[Export]
|
|
public MaterialSlot slot = MaterialSlot.None;
|
|
|
|
[Export]
|
|
public int index = 0;
|
|
|
|
protected override void _OnTrigger()
|
|
{
|
|
if ( target == null || material == null )
|
|
{
|
|
return;
|
|
}
|
|
|
|
var msc = MaterialSurfaceContainer.From( target, index );
|
|
msc.SetMaterialInSlot( slot, material );
|
|
|
|
}
|
|
}
|
|
} |