108 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| // #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Fonts.gdshaderinc"
 | |
| 
 | |
| const int _space_ = 32;
 | |
| const int _0_ = 48;
 | |
| const int _1_ = 49;
 | |
| const int _2_ = 50;
 | |
| const int _3_ = 51;
 | |
| const int _4_ = 52;
 | |
| const int _5_ = 53;
 | |
| const int _6_ = 54;
 | |
| const int _7_ = 55;
 | |
| const int _8_ = 56;
 | |
| const int _9_ = 57;
 | |
| const int _colon_ = 58;
 | |
| const int _semicolon_ = 59;
 | |
| const int _smaller_ = 60;
 | |
| const int _equals_ = 61;
 | |
| const int _bigger_ = 62;
 | |
| const int _questionMark_ = 63;
 | |
| const int _at_ = 64;
 | |
| const int _A_ = 65;
 | |
| const int _B_ = 66;
 | |
| const int _C_ = 67;
 | |
| const int _D_ = 68;
 | |
| const int _E_ = 69;
 | |
| const int _F_ = 70;
 | |
| const int _G_ = 71;
 | |
| const int _H_ = 72;
 | |
| const int _I_ = 73;
 | |
| const int _J_ = 74;
 | |
| const int _K_ = 75;
 | |
| const int _L_ = 76;
 | |
| const int _M_ = 77;
 | |
| const int _N_ = 78;
 | |
| const int _O_ = 79;
 | |
| const int _P_ = 80;
 | |
| const int _Q_ = 81;
 | |
| const int _R_ = 82;
 | |
| const int _S_ = 83;
 | |
| const int _T_ = 84;
 | |
| const int _U_ = 85;
 | |
| const int _V_ = 86;
 | |
| const int _W_ = 87;
 | |
| const int _X_ = 88;
 | |
| const int _Y_ = 89;
 | |
| const int _Z_ = 90;
 | |
| const int _squareBracketsOpen_ = 91;
 | |
| const int _backSlash_ = 92;
 | |
| const int _squareBracketsClose_ = 93;
 | |
| const int _triangle_ = 94;
 | |
| const int ___ = 95;
 | |
| const int _apostroph_ = 96;
 | |
| const int _a_ = 97;
 | |
| const int _b_ = 98;
 | |
| const int _c_ = 99;
 | |
| const int _d_ = 100;
 | |
| const int _e_ = 101;
 | |
| const int _f_ = 102;
 | |
| const int _g_ = 103;
 | |
| const int _h_ = 104;
 | |
| const int _i_ = 105;
 | |
| const int _j_ = 106;
 | |
| const int _k_ = 107;
 | |
| const int _l_ = 108;
 | |
| const int _m_ = 109;
 | |
| const int _n_ = 110;
 | |
| const int _o_ = 111;
 | |
| const int _p_ = 112;
 | |
| const int _q_ = 113;
 | |
| const int _r_ = 114;
 | |
| const int _s_ = 115;
 | |
| const int _t_ = 116;
 | |
| const int _u_ = 117;
 | |
| const int _v_ = 118;
 | |
| const int _w_ = 119;
 | |
| const int _x_ = 120;
 | |
| const int _y_ = 121;
 | |
| const int _z_ = 122;
 | |
| const int _curlyBracketsOpen_ = 123;
 | |
| const int _stroke_ = 124;
 | |
| const int _curlyBracketsClose_ = 125;
 | |
| const int _tilde_ = 126;
 | |
| 
 | |
| vec3 renderMonoFontAsciiChar( sampler2D fontTable16x16, vec2 uv, int asciiCode )
 | |
| {
 | |
|   int fontTableIndex = asciiCode - 32;
 | |
|   int fontTableX = fontTableIndex % 16;
 | |
|   int fontTableY = fontTableIndex / 16;
 | |
| 
 | |
|   vec2 fontTableUV = ( vec2( fontTableX, fontTableY ) + uv ) / 16.0; 
 | |
|   
 | |
|   return textureLod( fontTable, fontTableUV, 0 );
 | |
| }
 | |
| 
 | |
| vec3 renderMonoFontAsciiWord( sampler2D fontTable16x16, vec2 uv, int[] word )
 | |
| { 
 | |
|   int wordLength = word.length();
 | |
|   float wordU = uv.x * wordLength;
 | |
|   
 | |
|   int characterIndex = int( floor( wordU ) );
 | |
|   int character = word[ characterIndex ];
 | |
| 
 | |
|   float characterU = wordU - float( characterIndex );
 | |
| 
 | |
|   return renderMonoFontAsciiChar( fontTable16x16, vec2( characterU, uv.y ), character );
 | |
| }
 | |
| 
 |