rj-action-library/Runtime/Shading/Generators/ShaderCode.cs

51 lines
905 B
C#

using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
public class ShaderCodeImports
{
public string importPath;
}
public class ShaderCodeVariable
{
public string variableName;
}
public class ShaderCode
{
public string variantName = "";
public List<ShaderCodeImports> imports = [];
public List<ShaderCodeVariable> variables = [];
protected virtual string _GetCode( ShaderGenerationContext context )
{
return "";
}
public string GetCode( ShaderGenerationContext context )
{
return _GetCode( context );
}
}
public class StringShaderCode:ShaderCode
{
public string code = "";
public StringShaderCode( string code )
{
this.code = code;
}
protected override string _GetCode( ShaderGenerationContext context )
{
return code;
}
}
}