rj-action-library/Runtime/Reallusion/Shaders/CCEyeOcclusionMaterial.cs

48 lines
2.0 KiB
C#

using Godot;
namespace Rokojori
{
// Generated by ShaderClassGenerator
public class CCEyeOcclusionShader
{
public static readonly CachedResource<Shader> shader = new CachedResource<Shader>(
"res://addons/rokojori_action_library/Runtime/Reallusion/Shaders/CCEyeOcclusion.gdshader"
);
public static readonly ColorPropertyName shadowTopColor = ColorPropertyName.Create( "shadowTopColor" );
public static readonly ColorPropertyName shadowBottomColor = ColorPropertyName.Create( "shadowBottomColor" );
public static readonly FloatPropertyName opacity = FloatPropertyName.Create( "opacity" );
public static readonly FloatPropertyName scaling = FloatPropertyName.Create( "scaling" );
public static readonly Vector3PropertyName uv1Scale = Vector3PropertyName.Create( "uv1_scale" );
public static readonly Vector3PropertyName uv1Offset = Vector3PropertyName.Create( "uv1_offset" );
}
[Tool]
public partial class CCEyeOcclusionMaterial:CustomMaterial
{
public readonly CustomMaterialProperty<Color> shadowTopColor;
public readonly CustomMaterialProperty<Color> shadowBottomColor;
public readonly CustomMaterialProperty<float> opacity;
public readonly CustomMaterialProperty<float> scaling;
public readonly CustomMaterialProperty<Vector3> uv1Scale;
public readonly CustomMaterialProperty<Vector3> uv1Offset;
public CCEyeOcclusionMaterial()
{
Shader = CCEyeOcclusionShader.shader.Get();
shadowTopColor = new CustomMaterialProperty<Color>( this, CCEyeOcclusionShader.shadowTopColor );
shadowBottomColor = new CustomMaterialProperty<Color>( this, CCEyeOcclusionShader.shadowBottomColor );
opacity = new CustomMaterialProperty<float>( this, CCEyeOcclusionShader.opacity );
scaling = new CustomMaterialProperty<float>( this, CCEyeOcclusionShader.scaling );
uv1Scale = new CustomMaterialProperty<Vector3>( this, CCEyeOcclusionShader.uv1Scale );
uv1Offset = new CustomMaterialProperty<Vector3>( this, CCEyeOcclusionShader.uv1Offset );
}
}
}