53 lines
2.6 KiB
C#
53 lines
2.6 KiB
C#
using Godot;
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namespace Rokojori
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{
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// Generated by ShaderClassGenerator
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public class DilationDrawerShader
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{
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public static readonly CachedResource<Shader> shader = new CachedResource<Shader>(
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"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Baking/DilationDrawer.gdshader"
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);
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public static readonly Texture2DPropertyName textureAlbedo = Texture2DPropertyName.Create( "texture_albedo" );
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public static readonly Vector2PropertyName resolution = Vector2PropertyName.Create( "resolution" );
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public static readonly IntPropertyName maxRadius = IntPropertyName.Create( "maxRadius" );
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public static readonly IntPropertyName alphaTreshold = IntPropertyName.Create( "alphaTreshold" );
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public static readonly IntPropertyName genericAlphaOffset = IntPropertyName.Create( "genericAlphaOffset" );
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public static readonly IntPropertyName assignedColorAlphaMinimum = IntPropertyName.Create( "assignedColorAlphaMinimum" );
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public static readonly FloatPropertyName amount = FloatPropertyName.Create( "amount" );
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}
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[Tool]
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public partial class DilationDrawerMaterial:CustomMaterial
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{
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public static readonly CachedResource<DilationDrawerMaterial> DepthMap = CustomMaterial.Cached<DilationDrawerMaterial>(
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"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Baking/DepthMap.material"
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);
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public readonly CustomMaterialProperty<Texture2D> textureAlbedo;
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public readonly CustomMaterialProperty<Vector2> resolution;
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public readonly CustomMaterialProperty<int> maxRadius;
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public readonly CustomMaterialProperty<int> alphaTreshold;
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public readonly CustomMaterialProperty<int> genericAlphaOffset;
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public readonly CustomMaterialProperty<int> assignedColorAlphaMinimum;
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public readonly CustomMaterialProperty<float> amount;
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public DilationDrawerMaterial()
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{
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Shader = DilationDrawerShader.shader.Get();
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textureAlbedo = new CustomMaterialProperty<Texture2D>( this, DilationDrawerShader.textureAlbedo );
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resolution = new CustomMaterialProperty<Vector2>( this, DilationDrawerShader.resolution );
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maxRadius = new CustomMaterialProperty<int>( this, DilationDrawerShader.maxRadius );
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alphaTreshold = new CustomMaterialProperty<int>( this, DilationDrawerShader.alphaTreshold );
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genericAlphaOffset = new CustomMaterialProperty<int>( this, DilationDrawerShader.genericAlphaOffset );
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assignedColorAlphaMinimum = new CustomMaterialProperty<int>( this, DilationDrawerShader.assignedColorAlphaMinimum );
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amount = new CustomMaterialProperty<float>( this, DilationDrawerShader.amount );
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}
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}
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} |