rj-action-library/Runtime/Rendering/CompositorEffects/GreyScale/GrayScaleShader.glsl

35 lines
613 B
GLSL

#[compute]
#version 450
layout( local_size_x = 16, local_size_y = 16, local_size_z = 1 ) in;
layout( rgba16f, set = 0, binding = 0)
uniform image2D color_image;
layout(push_constant, std430)
uniform Params
{
vec2 raster_size;
vec2 reserved;
} params;
void main()
{
ivec2 uv = ivec2( gl_GlobalInvocationID.xy );
ivec2 size = ivec2( params.raster_size );
if ( uv.x >= size.x || uv.y >= size.y )
{
return;
}
vec4 color = imageLoad( color_image, uv );
float gray = color.r * 0.2125 + color.g * 0.7154 + color.b * 0.0721;
color.rgb = vec3( gray );
imageStore( color_image, uv, color );
}