40 lines
709 B
C#
40 lines
709 B
C#
using Godot;
|
|
using System.Reflection;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Rokojori
|
|
{
|
|
[Tool]
|
|
[GlobalClass]
|
|
public partial class SpatialVarying:ShaderGenerationModule
|
|
{
|
|
|
|
[Export]
|
|
public SpatialVaryingVariable[] variables = [];
|
|
|
|
public override List<ShaderVariant> GetVariants( ShaderGenerationContext context )
|
|
{
|
|
var list = new List<ShaderVariant>();
|
|
variables.ForEach(
|
|
( v )=>
|
|
{
|
|
var vCode = v.GetVariants( context );
|
|
|
|
if ( vCode == null )
|
|
{
|
|
return;
|
|
}
|
|
|
|
list = ShaderVariant.CombineVariants( list, vCode );
|
|
|
|
}
|
|
);
|
|
|
|
return list;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
} |