rj-action-library/Runtime/Shading/Generators/Spatial/Masks/SpatialMask.cs

14 lines
329 B
C#

using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public abstract partial class SpatialMask:ShaderGenerationModule
{
public abstract List<ShaderCode> GetMaskCode( ShaderGenerationContext context, string maskContextName, string maskTemporary );
}
}