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							using System.Collections;
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							using System.Collections.Generic;
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							using Godot;
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							using System;
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							using System.Threading.Tasks;
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							namespace Rokojori.Tools
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							{
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							  public class GLTFFile
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							  {
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							    public GLTFAssetInfo asset;
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							    public List<GLTFBufferReference> buffers;
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							    public List<GLTFImageReference> images;
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							  }
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							}
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