63 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
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using Godot;
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using Rokojori;
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using System.Collections.Generic;
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namespace Rokojori
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{  
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  [Tool]
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  [GlobalClass]
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  public partial class TubeGeometrySettings:Resource
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  {   
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    [Export]
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    public TubeSegmentMode segmentMode = TubeSegmentMode.Fixed_Division;    
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    [Export]
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    public bool useFullUVQuads = false;    
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    [Export]
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    public int fixedSplineSegmentDivisions = 20;
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    [Export]
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    public float splineSegmentLength = 2;    
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    [Export]
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    public bool undistortSplineSegments = true;    
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    [Export]
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    public Curve twistCurve;    
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    [Export]
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    public float radius = 1f;    
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    [Export]
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    public int radialSegments = 8;   
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    [Export] 
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    public Curve radiusSizeCurve;    
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    [Export]
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    public Curve radiusWidthCurve;    
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    [Export]
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    public Curve radiusHeightCurve;    
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    [Export]
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    public bool scaleRadiusByPathTransforms = true;
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    public enum CapType
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    {
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      None,
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      Flat,
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      Half_Sphere
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    }
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    [Export]
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    public CapType startCapType;
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    [Export]
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    public Vector2 startCapUVMin =Vector2.Zero;
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    [Export]
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    public Vector2 startCapUVMax =Vector2.One;
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    [Export]
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    public CapType endCapType;
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    [Export]
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    public Vector2 endCapUVMin =Vector2.Zero;
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    [Export]
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    public Vector2 endCapUVMax =Vector2.One;
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  }
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} |