30 lines
		
	
	
		
			595 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			595 B
		
	
	
	
		
			C#
		
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using Godot;
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using System;
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using System.Threading.Tasks;
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using System.Linq;
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namespace Rokojori
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{
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  [Tool]
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  [GlobalClass]
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  public partial class GridSubDivider:MeshAxisSubDivider
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  {
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    [Export]
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    public int numSubDivisions = 1;
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    public override List<float> GetSubDivisions( Transform3D quadTransform, Axis axis )
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    {
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      var list = new List<float>();
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      for ( int i = 0; i < numSubDivisions; i++ )
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      {
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        float s = (float)( i + 1f ) / (float)( numSubDivisions + 1f );
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      }
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      return list;
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    } 
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  }
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} |