50 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using Godot;
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namespace Rokojori
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{
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  [Tool]
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  [GlobalClass]
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  public partial class PBRBaker:_XX_MultiTextureBaker
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  {
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    [Export]
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    public AlbedoBakingPass albedoBakingPass = new AlbedoBakingPass();
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    [Export]
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    public NormalsBakingPass normalsBakingPass = new NormalsBakingPass();
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    [Export]
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    public ORMBakingPass ormBakingPass = new ORMBakingPass();
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    [Export]
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    public DepthBakingPass depthBakingPass = new DepthBakingPass();
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    [Export]
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    public UVBakingPass uvBakingPass = new UVBakingPass();
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    [Export]
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    public LitBakingPass litBakingPass = new LitBakingPass();
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    protected override void _IntitializePasses()
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    { 
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      _SetPasses( 
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        albedoBakingPass,
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        normalsBakingPass, 
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        ormBakingPass,
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        depthBakingPass,
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        uvBakingPass,
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        litBakingPass
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      );
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      litBakingPass.isEnabled = false;
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      depthBakingPass.isEnabled = false;
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      uvBakingPass.isEnabled = false;
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    }
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  }
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} |