29 lines
569 B
C#
29 lines
569 B
C#
using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class Sampler2DPropertyName : ShaderPropertyName
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{
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public void Set( Material material, Texture2D value )
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{
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_Set( material, value );
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}
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public Texture2D Get( Material material )
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{
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return _Get<Texture2D>( material, null );
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}
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public static Sampler2DPropertyName Create( string name )
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{
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var p = new Sampler2DPropertyName();
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p.propertyName = name;
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return p;
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}
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}
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} |