rj-action-library/Runtime/Actions/Node/SetNodeStateSpecific.cs

27 lines
480 B
C#

using Godot;
namespace Rokojori
{
[Tool][GlobalClass, Icon("res://addons/rokojori_action_library/Icons/SetNodeState.svg")]
public partial class SetNodeStateSpecific : Action
{
[Export]
public Node target;
[Export]
public NodeStateConfiguration configuration;
protected override void _OnTrigger()
{
CallDeferred( "SetNodeState" );
}
void SetNodeState()
{
NodeState.Configure( target, configuration );
}
}
}