122 lines
2.7 KiB
C#
122 lines
2.7 KiB
C#
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using System.Diagnostics;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class CameraEffect:Resource
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{
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[Export]
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public CameraEffectTargetAnimationCurve[] animations;
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[Export]
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public RJTimeLine timeline;
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public float maxDuration
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{
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get
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{
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var max = 0f;
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for ( int i = 0; i < animations.Length; i++ )
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{
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max = Mathf.Max( animations[ i ].duration, max );
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}
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return max;
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}
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}
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}
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public class CameraEffectRunner
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{
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public CameraEffect effect;
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public Vector3 position;
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public Quaternion rotation;
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public float fov;
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public float timePosition = 0;
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public bool isFinished => timePosition >= effect.maxDuration;
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public float timelineOffset = 0;
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List<Vector3> randomOffsets = new List<Vector3>();
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public CameraEffectRunner( CameraEffect effect )
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{
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this.effect = effect;
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Start();
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}
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void Start()
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{
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timelineOffset = TimeLineManager.GetPosition( effect.timeline );
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randomOffsets = new List<Vector3>();
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Arrays.ForEach( effect.animations, ( a => randomOffsets.Add( a.Randomize() ) ) ) ;
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}
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public void Update()
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{
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float timeLinePosition = TimeLineManager.GetPosition( effect.timeline );
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timePosition = timeLinePosition - timelineOffset;
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position = Vector3.Zero;
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rotation = Quaternion.Identity;
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fov = 0;
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for ( int i = 0; i < effect.animations.Length; i++)
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{
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Apply( effect.animations[ i ], i );
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}
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}
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void Apply( CameraEffectTargetAnimationCurve curve, int index )
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{
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var value = curve.Sample( timePosition, randomOffsets[ index ] );
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if ( curve.flipScaleYRandomly && GodotRandom.Get().FlipCoin() )
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{
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value = -value;
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}
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if ( CameraEffectTargetType.Position_X == curve.target )
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{
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position.X += value;
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}
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else if ( CameraEffectTargetType.Position_Y == curve.target )
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{
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position.Y += value;
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}
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else if ( CameraEffectTargetType.Position_Z == curve.target )
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{
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position.Z += value;
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}
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else if ( CameraEffectTargetType.Rotation_X == curve.target )
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{
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rotation *= Math3D.RotateXDegrees( value );
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}
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else if ( CameraEffectTargetType.Rotation_Y == curve.target )
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{
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rotation *= Math3D.RotateYDegrees( value );
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}
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else if ( CameraEffectTargetType.Rotation_Z == curve.target )
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{
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rotation *= Math3D.RotateZDegrees( value );
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}
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else if ( CameraEffectTargetType.FOV == curve.target )
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{
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fov += value;
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}
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}
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}
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} |