34 lines
592 B
C#
34 lines
592 B
C#
|
|
using Godot;
|
|
using System;
|
|
|
|
namespace Rokojori
|
|
{
|
|
[GlobalClass]
|
|
public partial class MouseModeTool : Node
|
|
{
|
|
public enum EditMode
|
|
{
|
|
Read_Mouse_Mode,
|
|
Write_Mouse_Mode
|
|
}
|
|
|
|
[Export]
|
|
public EditMode editMode = EditMode.Read_Mouse_Mode;
|
|
|
|
[Export]
|
|
public Input.MouseModeEnum mouseMode = Input.MouseModeEnum.Visible;
|
|
|
|
public override void _Process( double delta )
|
|
{
|
|
if ( EditMode.Read_Mouse_Mode == editMode )
|
|
{
|
|
mouseMode = Input.MouseMode;
|
|
}
|
|
else
|
|
{
|
|
Input.MouseMode = mouseMode;
|
|
}
|
|
}
|
|
}
|
|
} |