47 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.Text;
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using Godot;
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namespace Rokojori
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{  
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  public class ScanGradient
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  { 
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    public static readonly CachedResource<Shader> shader = new CachedResource<Shader>( 
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      "res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/ScanGradient/ScanGradient.gdshader"
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    );
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    public static readonly ColorPropertyName albedo = ColorPropertyName.Create( "albedo" );
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    public static readonly Texture2DPropertyName textureAlbedo = Texture2DPropertyName.Create( "texture_albedo" );
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    public static readonly FloatPropertyName grow = FloatPropertyName.Create( "grow" );
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    public static readonly FloatPropertyName offset = FloatPropertyName.Create( "offset" );
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  }
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  public partial class ScanGradientMaterial:CustomMaterial
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  {
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    public static readonly CachedResource<ScanGradientMaterial> White = CustomMaterial.Cached<ScanGradientMaterial>(
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      "res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/ScanGradient/ScanGradient White.material"
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    );
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    public readonly CustomMaterialProperty<Color> albedo;
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    public readonly CustomMaterialProperty<Texture2D> textureAlbedo;
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    public readonly CustomMaterialProperty<float> grow;
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    public readonly CustomMaterialProperty<float> offset;
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    public ScanGradientMaterial()
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    {
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      Shader = ScanGradient.shader.Get();
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      albedo = new CustomMaterialProperty<Color>( this, ScanGradient.albedo );
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      textureAlbedo = new CustomMaterialProperty<Texture2D>( this, ScanGradient.textureAlbedo );
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      grow = new CustomMaterialProperty<float>( this, ScanGradient.grow );
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      offset = new CustomMaterialProperty<float>( this, ScanGradient.offset );
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    }
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  }
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} |