rj-action-library/Runtime/Shading/Shaders/Billboards/SphericalBillboards.gdshader

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shader_type spatial;
uniform vec4 albedo : source_color;
uniform sampler2D texture_albedo : source_color, filter_linear_mipmap, repeat_enable;
uniform sampler2D texture_normal : filter_linear_mipmap, repeat_enable;
uniform float normal_scale = 1;
uniform float alpha_scissor_threshold : hint_range(0.0, 1.0, 0.001);
uniform float alpha_antialiasing_edge : hint_range(0.0, 1.0, 0.01);
uniform ivec2 albedo_texture_size;
void vertex()
{
}
void fragment()
{
}