21 lines
465 B
Plaintext
21 lines
465 B
Plaintext
shader_type spatial;
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uniform vec4 albedo : source_color;
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uniform sampler2D texture_albedo : source_color, filter_linear_mipmap, repeat_enable;
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uniform sampler2D texture_normal : filter_linear_mipmap, repeat_enable;
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uniform float normal_scale = 1;
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uniform float alpha_scissor_threshold : hint_range(0.0, 1.0, 0.001);
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uniform float alpha_antialiasing_edge : hint_range(0.0, 1.0, 0.01);
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uniform ivec2 albedo_texture_size;
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void vertex()
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{
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}
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void fragment()
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{
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}
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