rj-action-library/Runtime/Shading/Properties/Vector4PropertyName.cs

29 lines
558 B
C#

using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class Vector4PropertyName : ShaderPropertyName
{
public void Set( Material material, Vector4 value )
{
_Set( material, value );
}
public Vector4 Get( Material material )
{
return _Get( material, Vector4.Zero );
}
public static Vector4PropertyName Create( string name )
{
var p = new Vector4PropertyName();
p.propertyName = name;
return p;
}
}
}