rj-action-library/Runtime/Shading/Materials/Transfers/CustomTransfer.cs

19 lines
260 B
C#

using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class CustomMaterialTransfer:Resource
{
public virtual void Transfer( Material a, Material b )
{
}
}
}