rj-action-library/Runtime/Shading/Library/Time.gdshaderinc

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float timeSine( float _TIME, float duration )
{
float t = TIME / duration * 2.0 * PI;
return sin( t );
}
float timeSine01( float _TIME, float duration )
{
return timeSine( _TIME, duration ) * 0.5 + 0.5;
}