52 lines
		
	
	
		
			885 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			885 B
		
	
	
	
		
			C#
		
	
	
	
using System.Collections;
 | 
						|
using System.Collections.Generic;
 | 
						|
using Godot;
 | 
						|
using System;
 | 
						|
 | 
						|
 | 
						|
 | 
						|
namespace Rokojori
 | 
						|
{
 | 
						|
  [Tool]
 | 
						|
  [GlobalClass]
 | 
						|
  public partial class GeneratorEntry:Node3D
 | 
						|
  {
 | 
						|
    [Export]
 | 
						|
    public PackedScene packedScene;
 | 
						|
 | 
						|
    [Export]
 | 
						|
    public Node3D node3D;
 | 
						|
 | 
						|
    [Export]
 | 
						|
    public bool refreshNode3D = false;
 | 
						|
 | 
						|
    [Export]
 | 
						|
    public bool useInstancing = false;
 | 
						|
 | 
						|
    protected PackedScene _cachedNode3DScene;
 | 
						|
 | 
						|
    public PackedScene GetPackedScene()
 | 
						|
    {
 | 
						|
      if ( packedScene != null )
 | 
						|
      {
 | 
						|
        return packedScene;
 | 
						|
      }
 | 
						|
 | 
						|
      if ( refreshNode3D || _cachedNode3DScene == null )
 | 
						|
      {
 | 
						|
        refreshNode3D = false;
 | 
						|
        _cachedNode3DScene = new PackedScene();
 | 
						|
        _cachedNode3DScene.Pack( node3D );
 | 
						|
      }
 | 
						|
 | 
						|
      return _cachedNode3DScene; 
 | 
						|
    }
 | 
						|
 | 
						|
    [Export]
 | 
						|
    public float probability = 1;
 | 
						|
 | 
						|
    [Export]
 | 
						|
    public Node3D container;
 | 
						|
 | 
						|
  }
 | 
						|
} |