31 lines
480 B
C#
31 lines
480 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Godot;
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using System;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class QuadBillboardDataProcessor:Node3D
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{
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int _updateID = 0;
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protected void IncrementUpdateID()
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{
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_updateID ++;
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}
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public int UpdateID()
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{
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return _updateID;
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}
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public virtual List<QuadBillboardData> Process( List<QuadBillboardData> data )
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{
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return data;
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}
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}
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} |