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using Godot;
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using System.Collections;
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using System.Collections.Generic;
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using Godot.Collections;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class LODLevelVisibilityRule:Resource
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{
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public virtual bool Evaluate( LODNode lodNode )
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{
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return false;
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}
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}
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} |