rj-action-library/Runtime/Interactions/CharacterController/Jump.cs

72 lines
1.2 KiB
C#

using Godot;
using System.Collections;
using System.Collections.Generic;
using Godot.Collections;
namespace Rokojori
{
[GlobalClass]
public partial class Jump:CharacterControllerAction
{
[Export]
public RJSensor button;
[Export]
public float jumpStrength;
[Export]
public float maxJumpDuration;
[Export]
public Curve jumpCurveStrength = MathX.Curve( 1, 0 );
[Export]
public float jumpedDuration;
[Export]
public bool canJump = false;
[Export]
public bool jumping = false;
public override void _OnTrigger()
{
if ( body.IsOnFloor() )
{
jumping = false;
}
if ( ! ( jumping || body.IsOnFloor() ) )
{
return;
}
if ( ! button.IsActive() )
{
jumping = false;
return;
}
if ( ! jumping )
{
jumping = true;
jumpedDuration = 0;
}
jumpedDuration += controller.delta;
canJump = jumpedDuration < maxJumpDuration;
if ( jumpedDuration < maxJumpDuration )
{
var jumpStrengthMultiply = jumpCurveStrength.Sample( jumpedDuration / maxJumpDuration );
AddVelocity( Vector3.Up * jumpStrength );
}
}
}
}