58 lines
1.1 KiB
C#
58 lines
1.1 KiB
C#
using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Text;
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using System;
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namespace Rokojori
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{
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public class AudioEventInput<T> : AudioEvent<T>
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{
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public AudioEventInput( AudioProcessor p ):base( p, true )
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{}
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protected List<AudioEventOutput<T>> _outputs = new List<AudioEventOutput<T>>();
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public List<AudioEventOutput<T>> connected => _outputs;
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public void _GetConnectedFrom( AudioEventOutput<T> output )
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{
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_outputs.Add( output );
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}
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public void _GetDisconnectedFrom( AudioEventOutput<T> output )
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{
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_outputs.Remove( output );
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}
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public int numEvents => _events.Count;
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public T this[ int index ]
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{
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get { return _events[ index ]; }
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}
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public T lastEvent => _events[ _events.Count -1 ];
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public override void PollDependencies()
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{
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_events.Clear();
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_outputs.ForEach(
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o =>
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{
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o.audioProcessor.Process();
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}
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);
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_outputs.ForEach(
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o =>
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{
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_events.AddRange( o.GetEventsList() );
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}
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);
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}
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}
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} |