35 lines
692 B
C#
35 lines
692 B
C#
using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Text;
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namespace Rokojori
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{
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public class AudioConnection : AudioNode
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{
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protected AudioProcessor _audioProcessor;
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public AudioProcessor audioProcessor => _audioProcessor;
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protected bool _isInput = true;
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public bool isInput => _isInput;
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public AudioConnection( AudioProcessor p, bool isInput ): base( p.audioGraph )
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{
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_audioProcessor = p;
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_isInput = isInput;
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p._Add( this );
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}
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public override void Destroy()
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{
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_audioGraph = null;
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_audioProcessor = null;
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}
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public virtual void PollDependencies()
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{
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}
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}
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} |