rj-action-library/Runtime/Audio/AudioGraph/Instruments/Voice.cs

23 lines
367 B
C#

using Godot;
using System.Reflection;
using System.Collections.Generic;
using System.Text;
namespace Rokojori
{
public abstract class Voice
{
NoteEvent _noteEvent;
public abstract void CancelNote();
public void Play( NoteEvent ne )
{
CancelNote();
_noteEvent = ne;
}
public abstract void Process();
}
}