rj-action-library/Runtime/Audio/AudioGraph/Effect/AudioEffectMono.cs

21 lines
430 B
C#

using Godot;
using System.Reflection;
using System.Collections.Generic;
using System.Text;
namespace Rokojori
{
public abstract class AudioEffectMono:AudioProcessor
{
public readonly AudioStreamInput input;
public readonly AudioStreamOutput output;
public AudioEffectMono( AudioGraph ag ): base( ag )
{
input = new AudioStreamInput( this );
output = new AudioStreamOutput( this );
}
}
}