70 lines
1.1 KiB
C#
70 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.Text;
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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class FlashEffect:Resource
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{
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[ExportGroup( "Flash")]
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[Export]
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public AnimationCurve flashCurve;
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[Export]
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public HDRColor color;
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public enum FlashLightMode
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{
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No_Light,
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Origin_Of_First,
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Center_Of_All
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}
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[ExportGroup( "Flash/Light")]
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[Export]
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public FlashLightMode lightMode;
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[Export]
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public float lightRange = 2;
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[Export]
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public float lightFlashCurveScale = 2;
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[Export]
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public bool lightHasShadows = false;
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public enum MaterialMode
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{
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Flat_Standard3D,
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Fresnel_FresnelOverlay,
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Scan_ScanGradient,
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Shield_TriPlanarOverlay,
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Custom_Material
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}
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[ExportGroup( "Material")]
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[Export]
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public MaterialMode materialMode;
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[Export]
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public Material customMaterial;
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[Export]
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public ColorPropertyName customFlashColorProperty;
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[Export]
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public RJTimeLine timeline;
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}
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} |