108 lines
7.5 KiB
C#
108 lines
7.5 KiB
C#
using Godot;
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namespace Rokojori
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{
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// Generated by ShaderClassGenerator
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public class SliderShader
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{
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public static readonly CachedResource<Shader> shader = new CachedResource<Shader>(
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"res://addons/rokojori_action_library/Runtime/UI/Shaders/Slider/Slider.gdshader"
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);
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public static readonly FloatPropertyName opacity = FloatPropertyName.Create( "opacity" );
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public static readonly BoolPropertyName blendLinear = BoolPropertyName.Create( "blendLinear" );
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public static readonly Vector2PropertyName size = Vector2PropertyName.Create( "size" );
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public static readonly FloatPropertyName sharpness = FloatPropertyName.Create( "sharpness" );
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public static readonly FloatPropertyName borderRadius = FloatPropertyName.Create( "borderRadius" );
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public static readonly FloatPropertyName offset = FloatPropertyName.Create( "offset" );
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public static readonly ColorPropertyName fillColor = ColorPropertyName.Create( "fillColor" );
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public static readonly Texture2DPropertyName fill = Texture2DPropertyName.Create( "fill" );
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public static readonly Vector4PropertyName fillUvTransform = Vector4PropertyName.Create( "fillUVTransform" );
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public static readonly Texture2DPropertyName screenFillMultiply = Texture2DPropertyName.Create( "screenFillMultiply" );
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public static readonly Vector4PropertyName screenfillMultiplyUvTransform = Vector4PropertyName.Create( "screenfillMultiplyUVTransform" );
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public static readonly Vector2PropertyName screenfillMultiplyUvMovement = Vector2PropertyName.Create( "screenfillMultiplyUVMovement" );
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public static readonly FloatPropertyName strokeSize = FloatPropertyName.Create( "strokeSize" );
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public static readonly ColorPropertyName strokeColor = ColorPropertyName.Create( "strokeColor" );
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public static readonly Texture2DPropertyName stroke = Texture2DPropertyName.Create( "stroke" );
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public static readonly Vector4PropertyName strokeUvTransform = Vector4PropertyName.Create( "strokeUVTransform" );
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public static readonly Texture2DPropertyName screenStrokeMultiply = Texture2DPropertyName.Create( "screenStrokeMultiply" );
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public static readonly Vector4PropertyName screenStrokeMultiplyUvTransform = Vector4PropertyName.Create( "screenStrokeMultiplyUVTransform" );
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public static readonly Vector2PropertyName screenStrokeMultiplyUvMovment = Vector2PropertyName.Create( "screenStrokeMultiplyUVMovment" );
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public static readonly Vector2PropertyName sliderSize = Vector2PropertyName.Create( "sliderSize" );
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public static readonly Vector2PropertyName sliderSizeMargins = Vector2PropertyName.Create( "sliderSizeMargins" );
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public static readonly FloatPropertyName sliderBorders = FloatPropertyName.Create( "sliderBorders" );
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public static readonly Vector2PropertyName sliderValue = Vector2PropertyName.Create( "sliderValue" );
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public static readonly ColorPropertyName sliderFillColor = ColorPropertyName.Create( "sliderFillColor" );
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public static readonly ColorPropertyName sliderStrokeColor = ColorPropertyName.Create( "sliderStrokeColor" );
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public static readonly FloatPropertyName sliderStrokeSize = FloatPropertyName.Create( "sliderStrokeSize" );
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}
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[Tool]
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public partial class SliderMaterial:CustomMaterial
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{
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public readonly CustomMaterialProperty<float> opacity;
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public readonly CustomMaterialProperty<bool> blendLinear;
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public readonly CustomMaterialProperty<Vector2> size;
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public readonly CustomMaterialProperty<float> sharpness;
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public readonly CustomMaterialProperty<float> borderRadius;
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public readonly CustomMaterialProperty<float> offset;
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public readonly CustomMaterialProperty<Color> fillColor;
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public readonly CustomMaterialProperty<Texture2D> fill;
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public readonly CustomMaterialProperty<Vector4> fillUvTransform;
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public readonly CustomMaterialProperty<Texture2D> screenFillMultiply;
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public readonly CustomMaterialProperty<Vector4> screenfillMultiplyUvTransform;
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public readonly CustomMaterialProperty<Vector2> screenfillMultiplyUvMovement;
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public readonly CustomMaterialProperty<float> strokeSize;
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public readonly CustomMaterialProperty<Color> strokeColor;
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public readonly CustomMaterialProperty<Texture2D> stroke;
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public readonly CustomMaterialProperty<Vector4> strokeUvTransform;
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public readonly CustomMaterialProperty<Texture2D> screenStrokeMultiply;
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public readonly CustomMaterialProperty<Vector4> screenStrokeMultiplyUvTransform;
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public readonly CustomMaterialProperty<Vector2> screenStrokeMultiplyUvMovment;
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public readonly CustomMaterialProperty<Vector2> sliderSize;
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public readonly CustomMaterialProperty<Vector2> sliderSizeMargins;
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public readonly CustomMaterialProperty<float> sliderBorders;
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public readonly CustomMaterialProperty<Vector2> sliderValue;
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public readonly CustomMaterialProperty<Color> sliderFillColor;
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public readonly CustomMaterialProperty<Color> sliderStrokeColor;
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public readonly CustomMaterialProperty<float> sliderStrokeSize;
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public SliderMaterial()
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{
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Shader = SliderShader.shader.Get();
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opacity = new CustomMaterialProperty<float>( this, SliderShader.opacity );
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blendLinear = new CustomMaterialProperty<bool>( this, SliderShader.blendLinear );
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size = new CustomMaterialProperty<Vector2>( this, SliderShader.size );
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sharpness = new CustomMaterialProperty<float>( this, SliderShader.sharpness );
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borderRadius = new CustomMaterialProperty<float>( this, SliderShader.borderRadius );
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offset = new CustomMaterialProperty<float>( this, SliderShader.offset );
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fillColor = new CustomMaterialProperty<Color>( this, SliderShader.fillColor );
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fill = new CustomMaterialProperty<Texture2D>( this, SliderShader.fill );
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fillUvTransform = new CustomMaterialProperty<Vector4>( this, SliderShader.fillUvTransform );
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screenFillMultiply = new CustomMaterialProperty<Texture2D>( this, SliderShader.screenFillMultiply );
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screenfillMultiplyUvTransform = new CustomMaterialProperty<Vector4>( this, SliderShader.screenfillMultiplyUvTransform );
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screenfillMultiplyUvMovement = new CustomMaterialProperty<Vector2>( this, SliderShader.screenfillMultiplyUvMovement );
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strokeSize = new CustomMaterialProperty<float>( this, SliderShader.strokeSize );
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strokeColor = new CustomMaterialProperty<Color>( this, SliderShader.strokeColor );
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stroke = new CustomMaterialProperty<Texture2D>( this, SliderShader.stroke );
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strokeUvTransform = new CustomMaterialProperty<Vector4>( this, SliderShader.strokeUvTransform );
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screenStrokeMultiply = new CustomMaterialProperty<Texture2D>( this, SliderShader.screenStrokeMultiply );
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screenStrokeMultiplyUvTransform = new CustomMaterialProperty<Vector4>( this, SliderShader.screenStrokeMultiplyUvTransform );
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screenStrokeMultiplyUvMovment = new CustomMaterialProperty<Vector2>( this, SliderShader.screenStrokeMultiplyUvMovment );
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sliderSize = new CustomMaterialProperty<Vector2>( this, SliderShader.sliderSize );
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sliderSizeMargins = new CustomMaterialProperty<Vector2>( this, SliderShader.sliderSizeMargins );
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sliderBorders = new CustomMaterialProperty<float>( this, SliderShader.sliderBorders );
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sliderValue = new CustomMaterialProperty<Vector2>( this, SliderShader.sliderValue );
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sliderFillColor = new CustomMaterialProperty<Color>( this, SliderShader.sliderFillColor );
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sliderStrokeColor = new CustomMaterialProperty<Color>( this, SliderShader.sliderStrokeColor );
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sliderStrokeSize = new CustomMaterialProperty<float>( this, SliderShader.sliderStrokeSize );
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}
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}
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} |